Day 6


Nothing too fancy today. I added bullets, a crosshair, and sprites to match. I debated whether or not to make mobs and bullets both just be specially configured game objects, but they really don't have enough in common for that.

It's worth mentioning that mobs move ~41% faster diagonally than they do in the cardinal directions. I scaled the bullet speed appropriately (manhattan distance), which looks kind of weird but I think I'm just going to roll with it.

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